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About Digital Art / Professional Member darksaviourDXPMale/United Kingdom Recent Activity
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Resident Evil/Biohazard 1.5 Era 1 Lobby Version 2 by darksaviourDXP
Resident Evil/Biohazard 1.5 Era 1 Lobby Version 2
I already did a older version of this room some time ago....it needed a much needed upgrade and this is the result. The room is already playable inside 1.5 thanks to my friend Martin Biohazard, so the footage you will see in the link is from within the actual engine.

Link is here: www.youtube.com/watch?v=5mX25h…

It should be available in the next patch (here's hoping anyway.)
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Biohazard 2 Custom Rooms by darksaviourDXP
Biohazard 2 Custom Rooms
For those who follow Biohazard games in general should know what these are from. For those who don't, these are the custom rooms I made for my friend Martin for his 1.5 project.

You can see them in action in these videos:

Archive Room - www.youtube.com/watch?v=Ki3vgF…
Conference Room - www.youtube.com/watch?v=278f4q…
2F Elevator Hallway - www.youtube.com/watch?v=6w7jrY…
Radio Room - www.youtube.com/watch?v=vwyfrr…
Medical Room - www.youtube.com/watch?v=8boIuy…
2F Hallway - www.youtube.com/watch?v=RttwdV…

These rooms can be played around in by using the following patch:
www.mediafire.com/download/g67…

I worked on these rooms for a week and a half producing I think it was 7-8 brand new custom rooms in the process. If your wondering about the quality of some renders, I rendered some quick ones for boundary testing the final ones(which are of much better quality) I provided to Martin.

Now the Credits:

*Capcom - For giving us Resident Evil
*The re123 community for keeping the classic games alive
*Martin for continuing with his project and porting all the re2 final data I gave him to 1.5.
*Mortician for his amazing plugin tool for Maya without that none of this would have been possible.
*Leo2236 for his RE2BM tool for quickly inserting and updating Renders as I worked on them.
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Lightning ff7 Style  V1 by darksaviourDXP
Lightning ff7 Style V1
Actually was working on this thing a while back, only finally got round to getting it finished. Idea I had a while back is what would Light look like if she was in FF7 back in the day and this is my result. The mesh was heavily built based on the actual ff7 mesh data that I studied before I modeled this from scratch, and keeping within the parameters of materials used(they never actually used UV maps for the bodies only the eyes.) I'm giving this a v1 since I really need to re-work this slightly at some point.
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Stylized tile by darksaviourDXP
Stylized tile
This one was more of a test than anything. First thing I did was create a cube and made it a tile shape, progressing on from that I used Mudbox to sculpt some cracks and dents into the tile itself. After I had done all that I generated a Normal and AO map, using those as a base I hand drew the texture for the tile for a stylized look.
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Stylized Mine Cart by darksaviourDXP
Stylized Mine Cart
Keeping in the theme of stylized, here is a mine cart done in exactly the same way as the logs I have shown. Again using real world references as a base to get an overall idea of how the texture should look, I used my Wacom to draw the texture used and of course modeled the cart.
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Last blog post of journal update was last December...yeah a long time indeed, Time to remedy that xD

I've been busy, very busy with lots of stuff. Had a lot of bad things happen too....firstly Resident Evil: Distant Memories which was the original Resident Evil mod I was working on with the other members of Team 96 sadly got cancelled. There are millions of reasons as to why however as luck would have it another team has now picked up the mod and is continuing the work so that project is safe as far as I'm concerned.

As of now...I'm waiting for my copy of the Evil Within to arrive in the post and also still pondering why in hell's bells Square Enix had the nerve to port Final Fantasy 13 on PC that takes up 49gb on the HDD because the rest of the world has both English and JPN dubbings and cut-scenes...now that's all nice and all but I personally don't give a damn about what language I play a game in I just want to play it not have to wait hours upon hours to download the bloody thing. And the joke at the end of it is you can delete the language you don't want and the game continues to work without a single problem....could it have hurt them to make the other language optional? -_- anyway minus that I am once again trying to play this game whether at the end of it I will enjoy it or hate it will be known when I get there.

Anyway i'll try and see what I can show next since it has been a while this page is dusty as hell and it needs new pretty things adding to it.

So until then laterzzzz
  • Mood: Content
  • Listening to: TV
  • Reading: Resident Evil: The Umbrella Conspiracy
  • Watching: Steam
  • Playing: FF13
  • Eating: Nothing
  • Drinking: Water

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darksaviourDXP

Artist | Professional | Digital Art
United Kingdom
Not much I can say about myself being honest. I am a Games Designer who loves modeling 3D art its a hell of a lot better than looking at static 2D drawings mainly because I can't really draw >.<. I prefer Low poly to High kinda how I like Old School games to these New school ones we put up with everyday now.

I'm a massive fan of anything Robotic based heavily on my love for transformers, i'm also a fan of manga and anime despite what people say, and i'm also a massive fan of the horror genre whether that be movies or games.

I do have a few projects of my own i'm working on stuff I haven't shown yet since i'm still working on them, I'm also a 3d artist in a small indie games company working on Surreal System our first game.
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:iconshartii:
SHArtII Featured By Owner Jan 16, 2014  Hobbyist Digital Artist
thx for the fav :hug:
Reply
:icondarksaviourdxp:
darksaviourDXP Featured By Owner Jan 16, 2014  Professional Digital Artist
No problemo =P
Reply
:iconhammertemporal:
hammerTemporal Featured By Owner Dec 5, 2013  Hobbyist General Artist
Is there any chance of getting .obj versions of your Daleks? I'd love to have a chance using those in some animations, given your permission and credit of course.
Reply
:icondarksaviourdxp:
darksaviourDXP Featured By Owner Dec 8, 2013  Professional Digital Artist
No sadly, I've had some bad experiences in the past happen when I gave people I trusted some of my 3d models(I won't go into what happened) and as a result I made the decision to never give out any of my meshes every again sorry for the inconvenience =/
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:iconhammertemporal:
hammerTemporal Featured By Owner Dec 10, 2013  Hobbyist General Artist
Oh I completely understand.
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:iconshartii:
SHArtII Featured By Owner Nov 5, 2013  Hobbyist Digital Artist
Thx for da lama :3
Hope the indie game is a success when released and can't wait to see more of your projects :>
I've just started learning the fundamentals of 3D and built a playground and half a robot so far x) though i wish i was at your stage T.T
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:icondarksaviourdxp:
darksaviourDXP Featured By Owner Nov 5, 2013  Professional Digital Artist
No problem and thanks =P

Just keep practicing, eventually you will be able to make something within a day once your comfortable with 3D art, if you need advice on anything feel free to ask =)

Can't wait to see your work now!
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:iconshartii:
SHArtII Featured By Owner Nov 7, 2013  Hobbyist Digital Artist
Yea but the time consuming gets a bit tedious but slowly getting there.
the build is getting there but im quite clueless with the texturing part :nuu:
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:icondarksaviourdxp:
darksaviourDXP Featured By Owner Nov 8, 2013  Professional Digital Artist
Ahh the infamy of UV mapping....that will require a bit more tinkering with since everyone has their own way of tackling that. Glad its slowly getting there though =)
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(1 Reply)
:iconshartii:
SHArtII Featured By Owner Jul 28, 2013  Hobbyist Digital Artist
Thx for the watch :hug:
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